Board Thread:Wiki Discussion/@comment-29984007-20171228223854/@comment-89.177.8.235-20171230004807

Let me get this straight. What you are proposing, guy above me, is to add a list of breakpoints (tresholds, whatever word suits best in english) for basically each of the secret stats. So, not only to have a list of how to increase those stats, but then also a table where noticable breakpoints would be listed and then what efect does that have. Is this what you are asking? Because this sounds wonderful in theory. BUT, this would be an actual nightmare to put in place. I think, if such tables were implemented it could help, but it could just make it even more confusing. And THEN we have to consider the fact that such tables would be a considerable time investment to make them. Also, it would be VERY easy to miss just that one thing, and then some people would get confused because they were looking for that one thing and it wasn't there. Like, if this is what you mean, I am actually not sure this is worth the time put into it. And again, that time would be considerable (and this will only get much worse as the game progresses). In theory it sounds great, just some things are not meant to be...