Board Thread:Questions and Answers/@comment-32767457-20190609052830/@comment-79.121.40.42-20190729122520

Hey, so with chapter 4 coming to and end i started revisiting my investment choices, which were optimized at the beginning at the start of ch4, and basically can be summed up as the 3 ch3 banks route, instant airship fleet, then going for the most profitable choices.

However i had to make exceptions as things developed, and i want to ask if my choices are as mandatory as i think of them to be (or did i forget anything):

-airship can now be delayed to 2nd iteration, and militarization to till the last one before the war (if even needed, but cmon, i want to dominate teh skies!)

-aram embassy at some point i forget, though since aram is in bad shape (hehe) its only 200k

-imp office, hall of mental strenght (and i think booze sack) before the diplomacy votes for max result

-lustlord temples and statues before the synoid

-all base defense upgrades and decours at various points i forget

-and the stuff i couldnt change this time from ch3: at least 50k donation to order of silence  (for a synoid vote) and/or sanitation mages, whihc would mean i have to chose only 1 (poirbably the ivalan) bank from ardoheim

-and the most important of all: if we want to avoid ALL tanurak strikes we have to open up the ruins, for which the best strategy i think is to only invest in things that have at least 100% return of interest before the war, which limits us to only buy profitable investment in the 1st iteration, so eliminating everything else not needed would be nice (i dont remeber if we need HQ updates and the likes)

Also, huge thanks again to the folks working on amazing tools for us to mess with, like the calulator https://thelastsovereign.fandom.com/wiki/Thread:11078, or this investment only one (which is more relevant for this topic i think): https://thelastsovereign.fandom.com/wiki/Thread:8437

i spend almost as much time in those than in the game itself