Board Thread:The Last Sovereign Discussion/@comment-27713488-20180114010136/@comment-29984007-20180313134608

The Fulminato wrote: it isn't an absolute rule, but the pattern is too solid for a random chance occurrence The Fulminato wrote: in this project of mine had sliced the game in 'logic section' (from the start to the BoY), the focus was a balance in the number of choices the player can make relationed to the gameplay time of the section and the distance from the game start.
 * stineford first chapter: underground tunnel + infested house
 * yhilin coup+merchant trouble: 2*unpeople guarded's manor
 * roaming section/horde battle: stineford bar cellar + battle spoils
 * split party: yarra ossuary + megail bomb
 * ardford: unforge + wars vault
 * BoY+yhilin I: mastermind chest + big man's house chosen
 * elven forest: sickle symbol, first root chest
 * yhilin II + zirantia: andra bodyguard (it's an optional because there is a chance to miss him), sphinx statue in IK ruins.
 * yhilin III + eustrin: order trial + southern tunnels

I think to already explain the 'division' of the game and the criteria beyond this.