Board Thread:The Last Sovereign Discussion/@comment-27713488-20181103233945/@comment-29984007-20190210200201

2600:1700:B670:2DC0:1531:564F:52:100 wrote: I think the fact that so many people mention feeling distance from Ivala is a pretty big red flag. Is it being caused by Simon's meddling in the Tower, or the Anak, or the Fucklord, or Alonon, or some unknown player?

IF 'ivala' is the blonde goddess in the mountain top (i think is a safa bet, but we don't have any clue about her), she is under some sort of captivity, so it's possibile a side effect changing her situation.

another thing i think is relevant in chapter one in the stineford cathedral zone, one of carina line "I feel the presence of Ivala quite strongly here, but the church still seems misguided. I just don't know...". we know the old chosen-hatchery was stineford's region, but now they pop-up in aram and we don't know how strong is the "ivala's presence" here.

Mastajimbo55 wrote: Hey just out of curiosity. I wasn wondering if you guys took the mother's guard pin from the ruin or left it there. I assume that since Sierra gave us the choice to do so and the mother guard outside was very adamanet about us not touching anything that do you guys think it was purely flavor text or do you think it will have negative repurcussions when we next encounter the mother? haha i took the pin cause i do what i want.

there aren't any switch set, only one self-switch. there is a system for checking the selfswitch, but my guessing no, we shouldn't have any backlash for taking that. min-max side: leave the pin the first time interact with give you lynine rp +2, if you take it in a successive interaction no lynine rp are substracted. *wink wink*