Board Thread:Off-topic Discussion/@comment-31808207-20180108112749/@comment-34220191-20180109012529

As a big CK2, I find this very interesting. I've been thinking about how to model the Shards via in-game mechanic.

The Elder Kings mod has a Dragonborn mechanic, which grants the Dragonborn trait to a random character after the current Dragonborn dies (or something like that, I'm not actually sure how exactly it functions), so it could be modelled like that, but I was thinking something else.

Esentially, each shard would be represented by a separate religion, all with identical mechanics (I'm thinking all heresies of one of them, and in the same religious group as the Church of Lustlord, so they have sever opinion penalties with each other but only slight with the CoL, like Catholicism x Catholic heresies x Orthodoxy). and the Shard holder would be the religious head. When the Holder is killed, the religious title is destroyed. Afterwards there is a chance of an invasion spawning, lead by a new shard holder, identical to the how the Shia rise in the vanilla game. This would simulate well how the shards come and go, but it would also mean that there would be a maximum number of them, which I guess people may or may not like.

It would probably have to be impossible for a character or a province to convert to the shard "religion", because that might cause cluster effs otjherwise. In general it would still cause a massive mess with other religions, but I thought it was a fun idea.

I also have very little knowledge about modding the game, I'm mostly just guessing at what is possible from my experience with other mods.