Board Thread:The Last Sovereign Discussion/@comment-33081265-20170911175620/@comment-89.177.8.235-20171104164401

It's true that warriors pin also grants some resistance to paralysis... Fair enough I guess. Also, "back in my day" is a valid point for this game (sadly), as most patreons complained about the difficulty of the game (freaking casuals :P), so Sierra ended up nerfing most of the content, that was in any way challenging. I complained, that the game was a bit too easy even back then (I was able to beat everything without using any potions, except for 1 in Rodak in Orcent's fights - that was my argument, also you basically don't need to spend any Sx on any equipment whatsoever as just what you find on your own is enough to baet the game easilly - another argument, that the game difficulty is too low), but Sierra had to balance the game for the masses so to say... What can you do, people like me are a very small minority among those playing this game (I suppose you also found the game a bit easy, thus trying to beat it with just Simon, which apparently you can do... also a bit ridiculous). I started playing the game in version 0.10.1. I'm pretty sure that in that version, the game was harder, because at that point, no nerfs happened yet. How much harder? Well, that's hard to say, as admittedly for the first time, I didn't really know, what I was doing (compared to now), but I can guarantee you, that locations like the optional dungeon and the infested house were quite a bit harder than they are now. Also, the optional port in Ardford was harder (nerfed for public version, true, but even in the public version 0.16/0.17 [one of those], the port was quite a bit harder than now). I'm fairly certain about the port, as I was kinda capable at that point (I mean I have played the game for a few months at that point, right), you can try it for yourself. Even things like the Chimera, that you beat before entering the merchant camp before Stineford, got nerfed btw... Just pointing out, that Sierra's original vision of the difficulty was way different compared to now, but sadly people just wanna press enter and be done with the combat (I'm pointing out the fact that most of the combats in the game CAN be won without any major HP loss by just pressing enter - so just attacking with normal attack with your whole group, thus ignoring your skills completely... another obvious indication of the low combat difficulty). So yea, back in my day, the game was BETTER! Oh well, at least we will get the dungeon at the end of the game (after Chapter 5)... That's at least something, right.