Board Thread:The Last Sovereign Discussion/@comment-31763506-20180825043752

I said I wasn't gonna make a spreadsheet on the variables for the political intrigues in Stenai. Turns out no one does. But the maze in the Tower run after Stenai was such a headache I had to dig into the game code to figure it out. Here's the solution.

The map has the following switches, most of which are initially covered up by what Robin calls a strange growth. MOSTLY they all need to be switched ON to progress. Here is a list of them with the appropriate map coordinates and a description of their location. ON is when the litter lever sprite is pulled down, and I think they are all OFF to start with.

There are two miniboss fights in the NE and NW corner of the map. To get to the NE one, you have to have switches 2, 1 and 4 ON. To get to the NW one, 2 must be ON, 1 must be OFF, and 3 and 7 must be ON.

There's a Shining Sword in a nook to the NW of of the room with the NW miniboss, blocked pillars that need Extra 1, Extra 2 and Extra 3 all ON to be cleared.

There is a Tormented Shield behind six pilars, which correspond switches 1,2,3,4,5 and 6 in that order from bottom to the top. Pillars 1,2,4,6 start in the down position and the corresponding switches must all be turned OFF to access the chest. Pillars 3 and 5 are raised at the start, and the corresponding switches must be turned ON to unblock them.

Basically, turn all the switches you have access to ON, then when you get to Switch 6 turn it ON to get access to Extra 1, turn it ON then go back and turn switch 6 OFF, then turn OFF 4, 1 and 2 in that order. Grab the shield, then turn 4, 2 and 1 back ON and go back to fight the boss in the room with switch 6. You can turn switch 6 back ON if it helps with your OCD.

This is certainly gonna have to become a map like the Devil's Pass Deep Cache, but that's not in my skillset.

Hope this helps!  