Board Thread:The Last Sovereign Discussion/@comment-45281093-20200323035243/@comment-84.191.225.112-20200325180648

I tried a port to MV myself back in 0.3x and had decent success. I did not know how you deal with assets and scripts in detail, but for me I did two main things:

1) Use the MV variant of default assets in stead of upscaled VA ones unless there is significant consistency issues, e.g. my withered mountain would look like this:

https://imgur.com/a/nypDp6k

As for converting VA assets to MV resolution ones I simply used waifu2x-caffe and with one or two attempts the converted tiles would have no border issue.

2) Since a lot of VA scripts now become MV plugins I wrote a special plugin just so that old script calls can be converted seemlessly, e.g. for various commands of YEP_QuestJournal I have

function manually_complete_quest {

var temp=[]; temp[0] = 'Set'; temp[1] = 'Completed'; temp[2] = String(arguments[0]); $gameMap._interpreter.pluginCommand('Quest', temp);

}; etc.

In my attempt the game runs but I never had the time to fine tune the combat and I stopped there. I would love to see what comes out of your attempt. If you want I can even share my project with you, but bear in mind it was for a much older version and the game only 'runs'.