Board Thread:Wiki Discussion/@comment-31763506-20180626010448/@comment-28795929-20180627031146

Oh, I'm definitely not volunteering to publish a comprehensive walkthrough alone, though I'd gladly lend a hand if a serious effort were to be undertaken.

That said, considering the words of Decanter and this anonymous user above me, I don't think a "Walkthrough" could be made to satisfy any more than a single person at a time--there really is no "One True Path."

Possibly someone could produce a "see all the content and best possible outcomes" guide step-by-step but at that point the player would almost certainly derive more enjoyment from editing the game and roleplaying it as the amount of resources they've aggregated. I doubt anyone would get more satisfaction from imitating another's investments, decisions, and sequential actions down to the bottom level as opposed to just editing in an extra handful of ProN so they can get every investment in a cycle.

I think the tip guide by Decanter has the right idea. No hand-holding or micromanagement of the reader, just a listing of everything that someone could do but doesn't need to to attain their optimal result. Rather than tell the player what exactly to do in the House Jade Sabotage section, for example, it tells you how every potential puppet would affect your score.

A formal wikia page could do such a thing, and additionally mention the breakpoints one would want to hit for best results? "8 points gives the best bonuses (+a to x) later on, but 6 is good (+b to x), and 4 points will complete the quest at a minimum (+c to a)." Instead of a literal walkthrough, could we produce a more comprehensive version of his tips?