Board Thread:The Last Sovereign Discussion/@comment-43871688-20190922205428/@comment-35006067-20190925175148

Yeah, at the moment, saving Carina's men is definetly either a choice from the heart, not the brain, or a very bold bet on the future. But the Sanitation Guild did turn useful eventually after years of ignorance or downright trolling (the Succession Crisis were they bring a tremendous bonus of zero), so not all hope is dead.

The balance of investments in Chapter 1 is a bit strange actually. Two of the mercenary companies are useless (pretty much the same result at a bigger cost) and the Bridge is... bad. In the later case, I think this is not by design but more of a mistake: Characters react as if building it is a good thing, there are some minor additional events if you do so... But all in-game benefits (some RPs, a bit of ProN through less expensive investments in Megail's route, +2 Yhilin, +1 Victory Point, +1 Acceptance point, a marginally easier way to reduce collateral damages) are on stats that are easy to build up while for not building it, you gain a precious +1 Social, the exact same +1 Acceptance and the (probably roughly equivalent or even better) benefits of the thing you put your money into instead.