Board Thread:The Last Sovereign Discussion/@comment-27713488-20180114010136/@comment-29984007-20180313194110

DukeLeto7 wrote: OK then, yes it is totally consistent with random chance because all you've done is draw arbitrary lines around game content, and the size of the samples is minute. Why should Governing Yhilin I be grouped with BoY and not the Elven Forest? Why put Governing Yhilin II with Zirantia and not the Elven Forest? Either one wrecks the alleged pattern.

yhilin I is the aftermath of BoY, after a story focused section (boy) you had some free exploration section. separate the two don't have any sense. the elven forest is alredy made of two section, save the queen is the story focused, cleans the river the open one. i admit the block "yhilin II - zirantia - Yhilin III" don't had any clear separation, but all the three thogether are more content in reference of the other section, so because the elven forest is a logic unit itself the division between zirantia and yhilin III is the one to fit better the flow of the game. and i think you don't see the point. the patter i found is the section BEFORE, and checking after the patter can be fit in the later content, but if my theory is correct or not is based on the stineford-ardford block of the game.

When did you start making the divisions, if it was before the release of BoY, doesn't it occur to you that you may have started drawing the lines to fit the pattern subconsciously? And it also looks like you had to add the distinction between "mandatory" and "optional" to get rid of the inconvenient 3rd sword in the Devil's Pass-Chapter 1 End section. the only mandatory sword is the coup drop, the optional dungeon is noted because i try to make balanced section both in content and choice. doing or not the devil pass dungeon is a choice, the only choice you make after leaving stinefor and before foiling the coup, and well... in this dungeon you don't found any sword...

Even IF we agree that the division is neither arbitrary nor controversial, it can still be dismissed on the grounds of dual correlation with my explanation of there being an average of two swords every three updates, because the number of updates in the list of game sections above, because there are 22-23 updates in the list of game sections above and they break down as 2, 4, 3 (or 4), 3 (or 2 (you don't say which section the Reunion goes in)), 2, 2, 3, 2 (or 3 (you don't say where Yhilin Pre-War goes)). (Note particularly that the one definite 4 is the one with the extra "unmissable" sword.) And we know that SL tries to put the same amount of game content in each update. think is obvously clear the close correlation from "logic unit" of game and game release (because SL usualy don't leave the content half coded), if one propriety is true for one side, the other will be a close match, only the detail of the two state can, perhaps, point to one or other side. i don't state the absolute true of "2 swords/game logic unit" law but the discrepancy is pretty low, so low to discard the random occurency.

And you still haven't explained what purpose this schema serves. I understand that the number of Contorted Stones one collects in DoW has relevance to the endgame, but that's the number of them one collects, not how they are distributed through the game as a whole. We all get that the there is going to be a game mechanic later based on the number of shining swords you collect, but that doesn't mean where we find them has some overarching meaning.

know something is better then nothing. because for serendipity other element can be related. for example if my teory is correct the last three update .30/.31/.32 are only background content, without any real link to the main plot advancing, and because the tower runs are the steps advancing the story we can reasonably state of the 'minor' weigh of the tower in the chapter four. and this is the first thing i think, there are for sure some other information can be scrapped.

I think you're making a huge deal out of a meaningless and coincidental pattern. find a pattern in a previously only suppose chaotic occurence is alwasy a good accomplisment, even if nothig can be follow the discovery.