Board Thread:Questions and Answers/@comment-50.47.143.247-20190429183639/@comment-36170150-20190506010636

Ew, I really don't like that as a mechanic, its just plain bait in the tentacle fight, specially since RPG maker enemies tend to have a mostly random AI so I would have never connected the dots and realized they only use roaming tentacles when blind.

I can almost respect it in the knight fight if it was designed with unified strike in mind, since then hitting the blue knight with it becomes a gamble, you can use it to try to stun him, but if he doesn't get stunned he will retaliate with a stronger attack. But at the same time, its like I'm being punished for learning Unified Strike in the first place so I'm still not really happy with it. I'm fine with the green knight's mechanic because a disabled healer becoming agressive is a fair trade.

I figured out mostly reliable ways of beating those fights even without that knowledge, but I hope a dirty trick like that stays confined to the optional dungeon.