Board Thread:Questions and Answers/@comment-50.47.143.247-20190429183639/@comment-29984007-20190507081017

Ok, first try to make a map: https://i.imgur.com/28Id1yJ.jpg opinion?

73.9.127.240 wrote:Those were pretty rough. After a lot of repetition, I managed to squeak through it even on my not ideal run, however. I used Carina, Robin, and Hilstara. Simon and Carina shared healing duties, save when Simon took breaks to Corrupt the Ghostly Terror. Robin picked off the Shambling Terrors first. Hilstara just soaked up damage with Holy Shieldwall while occasionally buffing the rest of the party. It still took me dozens of tries on that party build, however, to pull it off. At least they didn't die immediately, but a lot of it was just luck that the random enemy attacks didn't hit my team in a dire way.

i don't find that group so dire. vhala defense rain can debuf the Shambling Terror making them harmless, the Ghostly Terror can be corrupted and thus out of fight for a lot of turns, the Creeping Terror can be blind and it's weak to thunder so robin nuke it pretty fast and the Skittering Terror are weak to fire.

CalamityFlare wrote: I might be wrong but i think i remember SL saiyng somewhere (likely one of patreon posts), that there will be some immediate benifit for the upcoming Fucklord conflict, but that's likely similar to the benefits of owning previous unique items, so likely owning Incubus Glove now would make some sort of check easier. It's likely not critical and all that, but still.

Also regarding opening the ruins in chapter 5. From my private conversation with SL.:

Sierra Lee

6d

>If it's not too spoilery, what gets lost when you do it "late"?

The Incubus Pin.

>Also i have a question, what happens when you don't have everything, have only 1-2 items or have no items from the "bonus reward set"?

Each item will provide a small benefit, but getting all five will have a more dramatic effect. in the comment of patreon release post:

Lamsey: I also hope there won't be any major penalties for failing to do the optional New Givini dungeon in this iteration, because I'll only just have enough saved up for it on the next iteration even if I focus solely on war prep during this iteration.

SL: Next iteration will be fine for the unique reward.

this mean the next iteration will be the last of chapter 4. if opening is not done in this interation we miss some "not unique reward", my opinion is the bonus for doing it without exit for healing. [because in the next section we will gain some XP (probably a lot) making the dungeon a bit easier]

Runcible Technician wrote: The bigger question for me is how to afford opening it legitimately at this portion of the game. I've been using Fulminato's path and I am seriously wondering if it's possible while still investing to get best results in other places this chapter (succession crisis, fucklord attack, gawnfall).

my ProN return after the synod is 3,900,000 + 250,000 from the synod (very good result in mercantile issue) with a leftover of 100,000 from previous iteration. for a total of 4,250,000. scrapping ~750,000 ProN from early interation it's possbile without reduce the ProN return.

if my opinion is correct and we miss only the little bonus for doing without exit the ruins mean miss Vhala rp +2, Mestan rp +5 and Entity Cohesion +3.

and i don't think (a this moment) is worth dump all the money in the optional dungeon and do nothing for the war.