Board Thread:The Last Sovereign Discussion/@comment-1435995-20170905120744/@comment-31808207-20170905193925

Sotter wrote: LordCyberForte wrote: As per Sierra's recent post on the future of TLS, the ending is still a long ways off. Honestly, I think if not seeing the story bugs you, you should just do a normal playthrough now as the game comes out. That will, if anything, make your later ideal one feel more ideal because you'll have specific things you know you want to avoid. I have trouble seeing a large-scale dialog repository being worth making in general just because the (vast, at the risk of being cliche) majority of people coming to the wiki are those playing the game themselves. Reading the wiki allows me to keep up with the story to a certain degree. As for strategies I could either use the wiki again or a simulator like Betatester's.

Sorry if that came off wrong, I just meant that, sadly, I don't think there would be a lot of reason to include them here--it would be a big project, and a limited number of people would find them useful.

Insofar as extracting them, as Fulminato says, it's definitely trickier with rpgmaker than say RenPy, because there's no linear flow in the files. I don't decrypt TLS personally, but I've worked with the engine a fair amount. Basixally, you kind of have to follow the event flow. A lot of it won't be on what looks like a character's spite, but rather an autorun event for that map that creates cutscenes. For the conference, for example, I'd suggest looking at the map of the interior conference chamber, then finding an event without a visible graphic somewhere off the interactable part. That's probably where you'd find the cutscene.