Board Thread:The Last Sovereign Discussion/@comment-45281093-20200323035243/@comment-27713488-20200323120142

We do already have a guide to imperfectly emulating the game on Linux and OSX, but I guess options are good. iOS publishing costs a wad of money, can probably be ruled out. That leaves Android, where I'm unsure what the demand looks like.

One big clarification that is needed is what exactly you propose to do with this port - I think we can pretty well rule out discontinuing the VX Ace version in favor of this - but parallel development seems impractical as well.

But to me the biggest concern is, well, I'm not sure how to put this delicately: I don't believe it's that easy to port a game from the Ruby-based VX Ace engine to the Javascript-based MV engine, let alone one with as much custom scripting as TLS. Not without breaking something important, and not in a week. I would hate for people to encounter bugs from this and go around saying TLS is untested or unpolished.

AI-enlarged assets... I guess that's why those banners look so weird. At least they don't visibly contain phantom dogs. Personally I would find it off-putting playing with blurry blown-up assets, but that may not be everyone's reaction.