Board Thread:The Last Sovereign Discussion/@comment-34600037-20200307022815/@comment-31763506-20200309005011

It might be true there's a harem girl connection... but just not the way AFU 186.77.193.58 thinks.

When SL started picking locations for the wandering chosen, she had to reach for out of the way map locations in the existing game code. She may have subconsciously tended to pick ones which had importance for particular characters' development. (Megail's old tent and Reval's old office, the Delgar caverns where we met Yarra and Aka was corrupted, the mines where Hilstara first joined, the Zirantia City ruins Uyae helped to open, the twisted glen where Lynine/Orilise first joined the party.)

Alternately, it could be semi-pareidolia like I think Fulminato's theorized connection of Shining Swords to "game sections" is. A basic rule of video game development might be called "don't add locations where nothing ever happens", especially in a plot heavy and graphics minimal game like TLS; because locations which the player has no reason to visit are literally wasted effort in terms of graphic design and player time. So any set of out of the way places the party hasn't visited in a while are going to have have plot significance by brute statistics.