Board Thread:The Last Sovereign Discussion/@comment-29984007-20180410151643/@comment-29984007-20190821193938

IvoryTower48 wrote: Hey Fulminato,

(1)just a quick question: did the balance for the synod change retroctively? Because the previously optimized playthrough I had now isn't anymore, because there's the "Stop Unpeople Scheme" minor issue at the end. The possibility that it's broken is there too: I can try to set the box to "yes" or "no", but after the click the box will stay blank, and if I have enough influence and try to set "yes", the amount of influence left won't change.

(2)Also, if you invest in Airship Militarization before the synod, in the section after the synod the option to get Airship Militarization is still avaiable even when I don't have enough ProN. And in the same section, you wrote Wendis with the lowercase w, if you want to be perfect :P (1) one of the change i done in the code was "how" the synod vote/issue outcome are stored in the calculator. and i rewrite the condition for that option wrong.

(2) it's seem i forgot... to add the code for hidden the militarization in successive iteration after be done >_>' (and typo correct)

0.8.3: https://gofile.io/?c=E4rTT8

Mirror: https://www.mediafire.com/file/0mnzlqw58s23vu1/Calculator_0.8.3.rar/file