Thread:Thormented/@comment-25881556-20160217084918

Was just looking through some formulas and wondering what stuff might be important in practice. Here's a few.

Killing Construct C/D in one hit:-

Normal attack: 168 Attack

Forceful Lunge: 84 Attack

Poisoned Blade: 112 Attack

Killing Water Ward in two turns necessitates dealing 2000 lightning damage per turn. (out of 5k actual health, with the weakness of taking 25% extra damage). I've got the rough formulate written up for this so... feel free to suggest other numbers, breakdowns if you prefer them (i.e more damage from Altina/less from Robin.

Split between Lightning Lance(Robin) and Lighting(Altina):- Edit: based on the testing I did below, I held a steady difference of 50 mag points* to come up with these values instead. ... Also fixed the next values with +65


 * Specifically, this would be giving Altina Ancient Lingerie and Crown of lust and getting an additional 5 from base stat difference which is kinda high but it's within reason I believe. Actually having mag this low on Robin isn't a likely scenario anyway.

Altina 141 mag dealing 978 lightning damage.

Robin 91 mag dealing 1042 lightning damage.

One shotting requires:-

Altina 250 mag dealing ~=1850 Lightning Damage

Robin 185 mag dealing ~= 2170 lightning damage.

Seemingly possible. Requires Altina AND Robin to have Master Staves though to get the Magic power which at 25k a piece seems a bit overkill for something like this.... not to mention the rest of Altina's best equipment has to be bought as well.

One shotting Butterflies:-

The one weak against physicals: 101

Weak against magic:-

Sexual Torment: 51 Attack

Succubus Kiss: 134 Magic

Haze of Sex/Flirt: 135 Magic

Taking 0 damage from Orgy of Blows (supernalili):-

250 Defense

Normal attacks requires 350(nalili) and 400(supercharged) respectively.

On a tangent: almost all sources of damage/healing have a 20% on final damage (i.e after the formula is calculated, there's a chance that things won't end up quite where you want it to) These numbers assume you're trying to hit the damage point exactly, slightly higher stats should get you to do what you need it to regardless.

If you're curious about other stuff, feel free to comment and request. 