Board Thread:The Last Sovereign Discussion/@comment-45281093-20200323035243/@comment-25356276-20200328141304

I have created a repo with the original upload and changed title screens to make more clear that it is unofficial should someone skip out on the splash screen. Since it would break rpgmaker's agreements to post unencrypted rpgmaker games in their raw form publicly, I have restricted access to the actual repo. If you would like it, just send me an email at dimafeofanov@gmail.com or contact me in the irc https://kiwiirc.com/client/irc.rizon.net/SierraLee with your gitlab tag or whatever and I will set you up.

Repo located here: https://gitlab.com/dimafeofanov/tls-mv-port

In addition to the repo I am going to set up a web deployment of the game as well for testing purposes which can be linked.

Regarding the use of MV assets, it seems that in most cases for tiles, they look pretty good and would avoid some of the edge issues that upscaling can have. Of course we have both sets of assets at our disposal so if a VA asset upscaled turns out better, why not use that.