Board Thread:The Last Sovereign Discussion/@comment-25881556-20171217124902/@comment-27713488-20180208021836

DukeLeto7 wrote: Is there any practical distinction between State Resist and State Rate 0%? Not in this game, I believe. All modifiers seem to be multiplicative. It would be possible to script something that did other mathematical operations with the state rates but I don't think this has been done in TLS. Presumably you can modify your script later if the distinction becomes material? I'm now most of the way done with the proof of concept, so I feel the need to plow on through to complete it. I'm going to post a test PDF in this thread when it's ready. The good news is that it will make no mistakes and be easier still to maintan. Why a PDF?