Board Thread:Questions and Answers/@comment-37966268-20190722034943

Just some random things I wanted to ask the people who have a better grasp about the code stuff.

1. In the walkthrough during Simon's Path, it mentions that having a Simon level that is "meaningfully higher" than the rest of the party by the end of Chapter 2 reduces the bonus XP everybody gets at the start of Chapter three. What exactly is the "meaningful threshold", and does a similar thing occur in the transitions between other chapters?

2. Is there an easy way of determining how many enemies are left on the map? In some sections the enemies can get sort of trapped and become hard to see (especially under trees), or if the map is particularly huge. I think the worst offender of this is in the Forest of the First Root where it's both huge, has a ton of trees, and the enemy overworld sprites blend in really well, replaying it has been kind of a nightmare for my obsessively optimal self. I think right now my best bet is to maybe dive into the code (which I have no idea how to do fwiw) and see how many enemys are on a particular map, but if anybody has a better method I'm all ears. Technically the wiki could also track this since it is finite, but that might be excessively detailed. 