Board Thread:The Last Sovereign Discussion/@comment-35153267-20190830053839/@comment-39332473-20190901060115

I think SL did a great job making the section feel tactically unique. It's a fine line to walk between encouraging you to use certain mechanics and making something feel frustrating to beat. Considering the clay she's working with (rpgmaker), I continue to be impressed.

That final shrine fight was a bear, though. Vhala was my ultimate solution, as she really shines in that fight. Her unperson aura hard counters the enemy succubus, and her tactical arrows counter the captain's buffs, letting Hilstara soak blows without dying and leaving your other two party members free to heal and dps.

Hilstara seems like she's getting to be a worse and worse option though. She gives up so much (speed, attack, and debuffing, which means she is truly purely defensive) for her defensive excellence, but it really seems like that defensive excellence isn't enough to actually stonewall the enemy, anymore.

Need to get that girl some ultra-mega-mammoth plate. Maybe with some treads, an engine, and a 90mm cannon.