Board Thread:The Last Sovereign Discussion/@comment-25881556-20171217124902/@comment-27713488-20180110020322

DukeLeto7 wrote: Interestingly, SL included (commented out), a custom script that extracts all the conditionals and dialogue from every event in a game project and outputs them to a text file. (Carrot delimited.  How barbaric...)  And it does by hijacking the playtest startup process. True barbarism is not knowing carrots from carets! ;) And commas would hardly be ideal for extracting dialogue.

Sadly, it doesn't work for the "database" with enemy data and stuff, common events aside. But it does demonstrate the principle of getting the game to do things on startup, and it is terribly useful for searching events. Pity there's no such script for Desecration of Wings.