Board Thread:Off-topic Discussion/@comment-31808207-20180108112749

I doubt I'll ever actually -do- this, because making a total conversion mod like this would be a hell of a lot of effort, but I sort of just wanted to put these ideas somewhere (and maybe let anyone else who happens to also enjoy both CK2 and TLS have fun too, haha). So, my thoughts so far, in no particular order...

Church of Ivala would be a lot like Orthodox Christianity, with the 7 high priestesses in their domains and then Autocephaly otherwise, though of corse only female temple holders. So no religious head, if you got an Ivalan sect on Thnours, it would have an autocephalous high priestess. Maybe model the denominations with traits like the two Sunni Muslim sects? Where each one gives a benefit, but they have an opinion malus with each other as opposite traits. Though probably closer to the -5 opposite trait for Hindu religious branches than the -30 for Sunnis. Desecrationalist, fertility malus, maybe a martial bonus to represent them being most likely to attack others? On the other hand, the Subsecrationalists created the Inquisition, so they might do better with a martial bonus. Consecrationalist might get an opinion bonus from vassals for being more willing to forgive? Or maybe a decreased Infidel penalty toward other religions. One of the latter two might also make sense for a diplomacy bonus. Unpeople as a Holy Order that gets formed by event during a war against an Incubus King?

I like the idea of a zealous Ivalian heresy with a religious head and the ability to call Crusades, as well. Maybe also a heresy that allows for male temple holders? Potentially that could be the "historical" orthodoxy that becomes a Heresy instead during/after the Second Arclent war. Ivalan Succubi could also be a heresy that appears by event when in conflict with succubus cultured nations.

I think the Church of the Lustlord would have several variants. For example, there should definitely be a Rodak version with the Lustlord as a Caliph-esque religious head, but it wouldn't make sense for the Arclent succubi to follow that branch. The Old/New/Reformed orders might be best handled as traits like the Ivalan denominations since they don't seem to be kingdom-level rifts, but more personal-level divisions. Old Order could be a Prestige buff (traditions), New Order maybe a . Reformed Order could give a leaning buff to represent the kind of philosophizing involved in rethinking traditions. Giving succubi Muslim polygamy or just concubinage is probably the closest you'd get to modeling their society, though. I would overall imagine the Church of the Lustlord to have Iqta government? Though I guess you could also do fuedal with only female temple holders, I feel like Iqta and lords holding temples would represent the idea of succubi congregating around a master both secularly and religiously. Decadence would actually be a pretty great mechanic ifd it was reworked to go off different thing and the Decadence Revolt was reworked into a new, upstart Incubus King rising to challenge the status quo when the current one becomes too weak. Also, definitely Prepared Invasions for this religion, considering that they model both the Incubus King's invasion of Arclent and the Fucklord's takeover of Erosia. Not sure what kinda holy orders they'd get.

Since Philon has been described as very secular, maybe give it a government based on Chinese Imperialism, where you don't get any Infidel maluses either way? Not a lot else to say here.

I'd see Elven and Ziratian religions as defensive pagans. Definitely reformable, though, getting the Mother's Guard and the Divine Claw as holy orders on reformation, along with a religious head and maaaybe Great Holy Wars. Or Ziratian could work more like Judaism/Zoroastrianism, where you get the religious head and Holy Order on taking the decision to form the Kingdom of Ziratia. Or possibly the Most Serene Republic of Ziratia, given that a Merchant Republic government system might represent their political parties well. Elven religion definitely feels like defensive pagan, though.

Aramite culture would definitely allow raiding. Maybe camel cavalry as their cultural unit? Or just good skirmishers since they never use camel cavalry in game. Possible with Marianites starting as a very small tributary nomad state? Yhilini culture would allow gender-equal succession laws? Obviously with mages as their cultural unit/retinue. Holy Knights for the Ardan cultural unit/retinue. Succubus culture should also allow raiding, possible also allow concubinage regardless of religion/government? Anyway, those are my random thoughts--might add more at a later time XD 