Board Thread:The Last Sovereign Discussion/@comment-45281093-20200323035243/@comment-45281093-20200323154405

Yeah, I used the VX Ace to MV export script to get the base files. That left the troop placement all scrunched up in a corner though, so I modified it to apply a multiplier to the x and y positions of each battler. Worked flawlessly.

As far as plugins / shims were concerned, I had to build a hacky implementation of tile_swap from scratch, which wasn't super difficult, but having it map every time something needed a scene refresh was a bit tricky. Upside there was it made for a drop in replacement. The MV implementation of Enhanced TP doesn't properly handle checking gear for the Preserve TP flag, so I had to make a shim to handle that. Battle portraits would show SP for every actor, so I had to toss together a shim to handle that based on if the character had Max MP, or if they had SP at all.

Edit: Also there's no Galv's Group Manager for MV, so I had to repurpose a map and make a new one to handle party creation. That's one of the minor polish things if I release this. Right now, its just placeholder text when you interact with party creation scene. Given that this was for my tablet, I added to the Ordeal of the Claw / Incubus King Lair Assault areas a clickable Yarra/Simon/Riala/Robin to shift parties. That honestly took less time than I allocated to finish.

My biggest timesink honestly was reworking the ledger display and the quest log. I ended up converting the ledger to an array and pushing the listing / payouts through it. As for the Quest log....in hindsight, I probably would have made another shim to let me leave the existing coding in there, and just redirect the queries. Given the changes between both quest log implementations, I figured that would be more work than it was worth, so I had to manually those. They're all stored in mapxxx.json files though, so find and replace wasn't too bad.

Overall, I clocked in about 60 hours of playtime(I was making adjustments via editor to check my work during this) and maybe another 8-10 hours of work outside that.