Talk:Ardford summit/@comment-82.234.101.145-20190328224113/@comment-31763506-20190329015110

So what is your first language? Fulminato's Italian, Lostone2 is a Spanish speaker, there are some French speakers floating around, and I think there are some Russians in the forums as well. May be some of the less Indo-European tongues in the population as well, but those are the ones I remember off the top of my head. Make a post there with a request for specific language help, and someone may be willing respond to your questions in your 1st language either here or via some other communications channel.

The best way to improve your proficiency in English or any other 2nd language is to try and use it. There's no shame in learning.

I don't think you're as "brainless" as you indicate, since in my experience the genuine morons of the world tend to lack the basic self-knowledge of their own incompetence, and therefore never self-identify as dumb.

Looking over the article text again, I can see some room for improvement. I'm not the main author of this article, but I tend to take a dim view of posts that criticize the wiki's articles on lack of clarity that don't clearly express what they don't understand, because these criticisms aren't useful in improving the wiki. So my first response to those sorts of posts is snark. Sorry about that.

Looking over your implicit questions, here are some hints. (I'm not going to integrate them into the article, but if someone else wants to...)


 * As Fulminato notes, getting the Dwarven Embasssy investment in Megail's Route simplifies things, because the Dwarren Ambassador will vote for one issue as you instruct on day 2 and day 3 of the summit.


 * Talk to the Ardan Ambassador (longhaired guy with glasses) every day, but never tell him anything about your votes or make any agreement, because he will always screw you over.


 * The Aramite Ambassador will be pleased with you if you make a deal to vote No on the Declaration of War resolution on the 1st Day and go through with it, and if you convince him to vote against Unpeople on the 2nd day by telling him that they are also veterans, you should get an invitation to go drinking with him at the Blademasters Guild, where he'll agree to all your positions for the 3rd day. (The article makes no mention of the drinking trip.)  Based on what you say it looks like your problem is that you aren't making the deal to say no to war on the 1st day.


 * The monsters at the Hidden Port are not within the scope of this guide, but you can find tips on fighting them in the relevant portion of the Walkthrough page. You have to kill them all to get the Merchant's Guild vote for the War Vaults.

Hope this helps.