Talk:Equipment/@comment-25941257-20160417104629/@comment-27713488-20160417185649

The tables were already big, and with either layout they will only get larger with future game updates. If you want easier comparisons, it would be better to have sortable columns for each stat. Then you could sort them by DEF, AGI, etc.

You don't need to see in an item's row which characters can use it, because the tables are separated by which character can use it. If you wanted to be have them all in one table, then the column would be needed again... but you said you didn't like big tables.

There is no real difference between charms and pins. At first there was a tendency that only pins protected against status effects and charms did not, but now we have the Unperson Charm and Crusader Charm, and the Fetish Cat Ears which are neither. It is likely that more items will break these rules in the future, because they were never real rules at all.

The old system required a person to jump back and forth between pins and charms and other accessories just to see what one party member could equip. This rework is based on the actual categories defined by the game.