Board Thread:The Last Sovereign Discussion/@comment-27713488-20180114010136/@comment-29984007-20180312212939

DukeLeto7 wrote: Still not convinced that "game section" is a good shining sword metric because you still haven't told us what the list of "game sections" is and how you arrived at it. So you still haven't addressed my criticism that it looks like you're overstating the importance of matches to your pattern and ignoring the mismatches. (ie. The Texas Sharpshooter Fallacy.)

Because I made before the division (and for another thing), and only after noting the pattern cannot be Texas Sharpshooter. can be a random occurrence, but the likelihood will be very low. the game is already built in logic unit. for example the game from the start to the merchant camp build over a train wagon, a big bunch of gameplay nearly nothing to choose. Stineford is clearly different, many activities are optional and the game lets you some room for choice. leaving stineford the game return in a predefined path (with an optional dungeon) to end after foiling the coup. then another 'open section' is open to dealing with megail problem, then the chapter end, the chapter two start more or less like the first, open phase (roaming section) heavy focused section (dark ruin and horde battle). the party split is an independent unit, the reunion is another economy focus, then the trip to ardford...

The real reason I'm dismissive of the idea is I don't think SierraLee would make a complex numerological pattern that serves no discernible purpose whatsoever other than interesting you. You yourself have admitted that knowing the pattern you perceive doesn't help predict where the things will pop up next, so why make the pattern at all? Does it forward the narrative? Is it the key to some future puzzle? If so, what? Their geographic distribution can't be it because we know that the world map didn't exist until late in the game development.

we know nearly nothing about the ultimate use of the shining swords, the other shining equip can be brought (but not sell) but the swords are only collected, discerning a pattern in the gathering can help to make some assumption and discharge other, I don't remember/know if you had played DoW but the contorted stone can be have the same 'use'. and a nearly homogenous distribution of the blades, it's an important information to per se. or in the reverse we can assume the homogenous distribution and mach the distribution for obtaining the 'logic unit' of the game (this will be an important element of guessing future event/update). proving the distribution in a (good) chunk of the game can let open the generalization and the implication after.

and to the end, data analysis is fun.

Please don't take this critique as personal, I'm trying to apply methodological skepticism consistently. and I am very grateful for that, there is nothing better for keeping the 'sharp' of a mind over a healthy discussion, if everyone agrees there is nothing to learn, and I like to learn a bunch and bunch