Board Thread:The Last Sovereign Discussion/@comment-27713488-20180114010136/@comment-31763506-20180312204239

Still not convinced that "game section" is a good shining sword metric because you still haven't told us what the list of "game sections" is and how you arrived at it. So you still haven't addressed my criticism that it looks like you're overstating the importance of matches to your pattern and ignoring the mismatches. (ie. The Texas Sharpshooter Fallacy.)

The real reason I'm dismissive of the idea is I don't think SierraLee would make a complex numerological pattern that serves no discernible purpose whatsoever other than interesting you. You yourself have admitted that knowing the pattern you perceive doesn't help predict where the things will pop up next, so why make the pattern at all? Does it forward the narrative? Is it the key to some future puzzle? If so, what? Their geographic distribution can't be it because we know that the world map didn't exist until late in the game development.

Please don't take this critique as personal, I'm trying to apply methodological skepticism consistently.