Board Thread:Questions and Answers/@comment-2607:FEA8:BD1F:F401:F5E8:BAB1:DD89:27AB-20190925005334/@comment-2607:FEA8:BD1F:F401:F5E8:BAB1:DD89:27AB-20190926215928

79.121.41.113 wrote: investments I should NOT pass up Hoo boy, thats very situational and varies form path to path. See, i file ch4 investmetns into 3 categories:

1)money makers: these are the ones that has a 100+% return of investment by the time the war rolls around. if its less, then they wouldnt pay for themselfs, and you would have more money to spend on the other categoires, than if you bought these, and usually those have vastly better stat bonuses/extras

2)treshold requeirements: stuff that give significant exclusive bonuses to certain big checks, that are practically a requirement if you want the best result in that check, and wihtout it you shouldnt bother and settle for the next best one (like war monument, lustlord temples, orc vote related things)

3)stat boosts: kind of overlap with 2), but they dont give new options, just raw stats be it social, rp, or country score (like water cleanup, orc tunnels, imp officies)

So your best bet is get as many money makers(1) as you can in the 1st iteration, then see what treshold requriements(2) need and you can realistically afford, and get only those, while buying up the rest of the money makers, with as few stat boosts(3) as possible

The checks to go for from the top of my head are: 40 social before the sucession crisis: (easiest with war monument(2), but can be gotten for cheaper. i go with lonely sailors(1), booze shack (1), merc offices (3), and orc pools (2) because they make the tak'kan vote easier), (also get the givini decours but i forgot why); then next iteration xestris HQ magic check (insert HQ upgrades here), orc democracy vote: so 40 tak'kan score and enough votes for 80%yes (the tar kan statues give points, and if you researched the orc thing first and minmaxed so far then the pool+40sscore+research should be enough); yhilini airship(2) in the 2nd iteration for the airhip counter for the war; then the synod in general though i think the most you can do at this point is the lsutlord statues and temples (2) and succubus tour(3), the rest are pre ch4 variables; then only the final few remains where you either open up the ruins(2), or buy as much 2-3 for the war as you can, and/or buy the stuff you would be locked out after the war.

This is all off the top of my head (and not in my native language) so i'm sure i missed something and somone smarter than me will correct my logic, but this is why i love this game. Thank you for the general advice. I'll try to find myself a suitable path then. What are the best chapter 4 'money makers'

Two minor related questions:

1) Does the 1st iteration of chapter 4 start with the investments you can buy immediately after the 3AW, or does it start with the first lump of proN you get in the actual chapter?

2) For future reference, how many rounds are there in chapter 4 and at what points in the plot do they start?