Board Thread:The Last Sovereign Discussion/@comment-1435995-20170623125912/@comment-32073823-20170624071809

I honestly switch it up. A lot of things are situationally dependent. if you are facing a boss or optional dungeon I try to put a party that has the best chance of success. A lot of times speed is what does it though. Hit them before they hit you and you are good to go. But if the guys aren't going to go down then I might throw in a party that can survive the best, so something like Simon for heals/status removal/revive/corrupt(if applicable), aka to disable heavy hitters, hilstara for team def/shieldwall, and yarra for lust stun. Maybe switch in Qum for hilstara if guys are tanky and don't go down so arousing aura, altina and robin for single targets/groups that are weak to magic, but i rarely do the varia or ueya because they seem to die every round. Nalili is also too weak in my opinion, as yarra's sexual attacks hit harder and throw down more lust statuses, plus she can hook your party up with mana using lust. But as others have suggested, there is still a long way to go, there will definately be more party splits for various reasons (possibly even splitting up or being split up to search for the AoA in his lair), so between new skills and situations some interesting parties may emerge. For example if we are given a choice of split parties, survivability will depend on the ability to heal, so simon and Ueya will be a good choice to team because if they both put down a weak team heal on the same turn, you can both revive a dead party member and then heal them up so they don't die instantly or have them tank a hit (depending on luck), so that your party is healed enough to finish off the enemy. Meanwhile, Qum will go with one party while Carina goes with another, and then it depends how you want to place Robin and Altina for their heals, but at least one with simon so that you can heal a single party member if they take a big hit. You might also throw in hilstara with simon's party as her hold the line or holy shieldwall heals some health as well, making a single turn full heal def up possible in one turn, while altina throws down some AoE (quake?). There is much still left to develop and no real way to determine if someone such as Ueya or Altina will be entirely useful. Although I can say this, if you face multiple opponents, you can definately hit different ones on the same turn then hit with AoE to finish them off in one swoop instead of hacking them down 1 at a time, so there are uses.