Thread:Thormented/@comment-25881556-20160216065614

Might as well move this over here since I've completed it essentially and it makes more sense to be here rather than there. Still gotta go see if buying stuff from shops helps a ton (specifically looking at Succubus equipment for better skill choices and well. actually using items outside of Simon's chapter.)

General advice, boss enemies aren't immune to Aka's stat down strikes (although most are resistant to statuses) so make sure to abuse them, it makes a GIGANTIC difference and can mean the difference between taking 100+ damage hits and barely taking 10.

Cache Guardian has 2 attacks that can be silenced and is relatively succeptible to blind. Silence strike from Simon gets rid of his damage potential when blinded. Very doable even if you dodged every battle along the way. Given Yarra and Tal's (if you get heroic blow) high damage output, I'd recommend ignoring healing entirely as you'd waste turn losing damage instead. if your team gets poisoned, probably better to just restart the fight as the damage buildup is rather extreme and you can't heal at the camp without fighting several more enemies.

Chimera can be blinded and uses mainly physical attacks. Abuse Aka's Crippling strike to get rid of it's physical attackpower and then it's main source of damage will end up being poison(which you then abuse Simon's battlefield medicine to get rid of.) I'd suggest leaving Qum on Masturbate for most of the battle in case of emergencies (primarily, getting poisoned at a relatively low hp amount.)  In practicality though... Simon can get to this fight without battlefield medicine, not that it's really a "correct" point of view, nor does the strategy actually change.

Portal Demon's easy, all it does is summon copies of past enemies in the dungeon UNLESS you let it charge for 10 turns (which is nigh on impossible... In fact,his low health poolmeans target firing him can cause you to lose some exp as enemies won't spawn.) It might be tempting to drag Qum into this fight for healing but Simon, Yarra, Aka/Hilstara, Robin is preferred so they can easily abuse weaknesses.

Spiders (at least the first one) aren't a miniboss but I like tackling them early as possible for a challenge. Simon silences the brown ones and then focuses on stunning them. Hilstara + Steel helm/armor takes 400-450 damage and gets reduced to around 100(guesstimate, I didn't test this yet) once shieldwall goes up twice(to proc defense up twice). Aka requires level 11 and her Custom Knives or level 9 with the headband and her custom knives (no practical idea what level she is at this point, I was just testing theories) to be faster than both spiders and get the first atk down proc easier. The last team member is probably Robin. Yarra does approximately equal damage but requires masturbate to fire off more hits, Qum can buff but the way you're handling this is burning down priority threats rather than outlasting them, consider swapping her for the battle that involves 3 spiders.

Seed of Corruption is a minor/major pain depending on luck. Having less physical defense and relatively high mag def means your physical strikers are up. It relies mainly on physical strikes and destroys Hilstara's ability to tank via Tangling Tentacles(which also paralyze...) wasting simon's offensive time to cure that. Being succeptible to blind and atk down means you can mitigate it's primary source of damage leaving you with just plain annoyance of hoping your 4th member doesn't get silenced and become useless essentially. Kind of a slugfest, Qum probably works the best as her low TGR combined with buffing gives her the highest overall damage output of the three mages. Expect a couple of reloads if he decides to be a pain and spam Tangling Tentacles though....

Shoutout to RNGesus for making me fight an additional 2 slavers in the carina sidequest after like 8 tries to get all the items(for selling. .. although i'm not sel- I'll just not say anything).

Ogre is pretty easy, resistant to blind but Aka cripples his attack really quickly. For fun, try using Yarra's Flirt as well, he's got a 50% chance to be hit by it :3

Heart of Horror... is remarkably easier than I originaly anticipated. It takes normal damage from all sources, prevents most status effects except poison (and even then has a strong resistance against it), Aka can debilitate it using her strikes, but none of it's attacks uses ATK, it's defense is laughably low so she's better off using poison strikes. The boss deals exclusively magic damage meaning Hilstara is literally a sitting duck if you drag her into it, and it has a high chance of inflicting paralyze to a single person or blind/silence to the entire party.My preferred party for this is Simon, Aka, Robin and Qum, mainly because 3 people have the ability to remove status effects and Aka's there to provide the poison. There's 2 slave pins available for free that you should pick up (exact locations escape me though I know one is in the tunnels) to prevent the silence status. I'd give these to Robin and Qum because Robin's next to useless without spells and Qum's ability to buff and heal is very very potent. Basic strategy is get it poisoned using Aka then fish for crits using her normal attack (poison blade and her strikes CANNOT crit), everyone else do whatever to stay alive. There's a little bit of luck involved in that 2 Rolling Sweeps in a row will murderlize everyone but the chances of that happening are relatively low.
 * < Simon got out of the mine at level 16... no free potions for me.....

Nobles and the Guardian Mages are an interesting battle, mainly because the bulk of the damage comes from the guardian mages and silencing them is a VERY bad idea (they will use a potion to restore the status and heal a ridiculous amount of damage to all of the enemies.) Sexual skills work on the noble but the guardians are immune so I usually swap Yarra out for Robin at this point. Guardians are weak to ice and noble is weak to ice AND fire(to a larger degree). I believe Ice lance does more damage than fire (although I couldn't test it practically because I didn't have it... >>;). Poison is an option too but not a high reward one since they aren't that tanky (unless the defensive auras went up then well.. no harm in it.) Consider just relegating Simon to being a stun bot (Old Ribbon helps. ... somewhat.)

Unhuman is rather easy.Nulls most status and strong resists stun. Weak against lightning. Don't use succubi because they take additional damage and can get sexbinded which is relatively hard to heal (aka, Simon's battlefield medicine won't remove it),sides, it's immune to Yarra's damage entirely. Best to just go full human. Simon spam stun, Aka does the usual cripple enemy into fish for crits(Forceful Lunge CAN crit), Hilstarra shieldwall then encourages Aka, Robin spams lightning/healing as necessary.

Gargoyles really are a classic slugfest. Keeping Simon as a stunbot works, the usual debuffs make it trivial... but long owing to the health of them. Not particularly hard/annoying.

... oh. so talking to riala and starting the quest without saving was a bad idea. ... She didn't heal me so I ended up being weaker than I expected for the rabble battles, thankfully most of them are easy. I know that I got lucky and got a steel claw (personal favorite weapon during Simon's Chapter, Swords are better for Varia though. ....)

I'm redubbing Megail's chapter Varia's chapter, because that's how it plays out. Varia is by FAR the star player in that chapter. An extremely tanky character with a single target attacking buff? a dedicated tanky healer? What more could a high damage player character ask for? Literally every battle (including plot ones or bounty hunter ones like the magekillers) is Varia basically saying I SEE ENEMY, ENEMY MAKE ME MAD, I FURIOUS STRIKES TILL DEAD. Oh sure... Hilstara had to pop up hold the line twice for the mdef buff and SOMETIMES Varra died, but hey, that's what Revive is for.

Aka's chapter... is all over the place. I actually did several trials of it to make sure that I could reasonably do all content at lowish levels. The pitfighters were alright, pitfighter 2 could screw me over bad if I got unlucky, pitfighter 3 is a bit rng heavy in that he needs to miss Aka a number of times whilst you get the debuffs in place and after that you'll almost certainly need a large potion to cover the hp loss whilst you get him to die. .. Unless you get lucky with a bunch of crits :P (actually... pretty sure I got a bit lucky with crits anyway)

<p style="font-weight:normal;font-size:14px;line-height:22px;">The optional trial made me get rather annoyed... no real way around it aside from brute forcing the first 2 turns at low levels, and even at slightly higher levels all it does is give me a slightly larger margin of error. The first 2 turns is still praying hard to RNGesus. It gets a lot easier if those two turns happen correctly though.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Demonic essence battle took me a few tries, but it really is blind/poison them, survive. ... mind I know a few of thsoe times were because i was stubborn and dind't want to use items but meh....

<p style="font-weight:normal;font-size:14px;line-height:22px;">Concrete demon was a lot easier when I realized he couldn't one shot my defending mages so it was a lot easier to get blind into play and hence work out the rest of the battle. his hit rate is abysmal once blind and agi down is in play so the rest was just whittling it down.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Orcent's Fights aren't as bad as I originally foresaw. Absolute minimum required to get all 3 wins is 3 Orc Potions(although I bought 4 just in case). Initial fights are pretty easy, Aggressive/precision strike them all as necessary, use defensive strikes once the skullcrusher remnant comes out to play. Shouldn't need any items here. There's no way to get past the rogue without the charm. Poison hurts too much. After reequipping Orcent and the gauntlet happens. Land a defensive strike(save scumming this might be smart?... kinda overkill though) then spam precision strikes to kill the rogue. End the fight with around 5k health and using up 1 pot. The Orc Mage is a pain and a half. His fire skill does about 2k, lightning and Ice deal between 1.4 to 1.6k. Start with an aggro strike then a defensive strike then it's within kill range of an aggro strike AND you're fast enough to kill it without taking extra damage. spam pots so you have at least 2k at the end of the battle. (i usually just use 2 pots here but if the game decides to be annoying and keep spamming fire....). The Warlord's only chance to deal damage is before you debuff em so tank the 1k,750 damage and then slowly kill it off using Aggressive strikes. use a potion if necessary.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Fallen Chosen is... an odd one. He felt difficult and in truth he was but at the same time, his kill presence seemed limited to only Orcent. Anyways... The fight is entirely physical attacks so prep your armor accordingly and focus on tankiness over magic power unless Qum doesn't have between 105(low chance) and 157(high chance) so the Orcent she survives has a chance to survive the whirl based on just health. Just give up on keeping Orcent alive, instead make sure to give Qum something that gives her Mastubate+ and use her Little Death instead, make sure to keep Arousing Aura up when she isn't too busy trying to collect Lust/save Orcent (probably best to consider when to cast spells as around the 50% mark so she's low enough that you're not wasting masturbate+ but high enough that you can emergency revive Orcent twice to inflict the stat downs). Orcent should just keep spamming defensive strike then precision strike but make sure to prioratize keeping the boss' atk down. He's also slower than the boss so make sure to take that into account as well. Yarra doesn't really have a good option for offense, Haze of Sex can sometimes inflict Lust Stun/Mad (both of which appear to be the only statuses it's capable of receiving anyway). Consider handcuffs as a more effective way of doing this even with their terrible physical attack power.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Finally onto Simon's chapter.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Simon FINALLY gets to show off his character's overpowered stats in this chapter. Just equip the best armor and watch his armor values skyrocket to insane amounts (i was level.. 24? and both values skyrocketed to 270.) then give him a steel claw and suddenly Simon takes 0 damage from most enemies that aren't Nalili, Esthera.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Both Nalili crystal fight  are kinda rng-heavy fights, her physical attacks WILL cleave through all your armor and deal hefty damage regardless so you have to hope she does her sexual/multihit attacks instead which should be blocked completely. Not that terrible overall. Just a sidenote: You can lose these fights to double the exp that Nalili gains which is potentially more useful for getting to level 14. ... Maybe.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Empress 1 is really silly. I was taking <20 damage per hit. Empress 2 was a bit more challenging... in a way. Spam Precision Strikes, use healing items (i used lust pastries personally because mana and lust renewal.)  In total I used 3 lust pastries and a Lust Renewal to get past her. so the end result of this madness? Frankly I was shocked that I avoided that much exp, and yes I am very aware that I could have avoided more exp in Nalili's case.<ac_metadata title="First Low Level Game attempt. Items hidden behind forced encounters tried to be skipped, lootables that aren&#039;t nailed down mostly gotten."> </ac_metadata>