Board Thread:Questions and Answers/@comment-189.69.17.119-20170529063752

Your party is given a training area when returning from Zirantia. There, you can start fights on demand, which means you have an unlimited source of XP (so far, the only such source). I think the main reasons for this feature is to allow you to test the synergy skills and to allow players that have been skipping side content a way to catch up.

I'd like to know your thoughts on the consequences to the game if you use this to train far beyond that point. Personally, this are the pros and cons I see:

Pros:

P1) obviously, being overleveled will make all further content easier to complete than it was intended (assuming this is a pro for you).

P2) it is possible that at some point we will meet some side content that, basically, will not be able to be completed unless you have spent a considerable amount of time training there.

P3) it is possible that at some point some hidden variables will take into account the level of Simon and/or other party members that cannot be reached by completing just all the main + side content.



Cons:

C1) needless to say, training like mad is kinda boring.

C2) given the balance paradigm the game have shown so far, P2 and P3 seem to be extremely unlikely to happen.

C3) it is possible that class progression (in terms of stats, MaxHP, MaxMP) of our party members isn't finalized for levels not supposed to be reached with the contend currently available. I'm not sure any future changes would be retroactive.

C4) Somewhat similar to C3, it is possible we will reach a point in the storyline where it is better to be underleveled. For instance, at some point Simon unlocks powers where all his further level-ups will have larger stat increases compared to his current progression (while possible, I'm not sure this specific example is likely, given the game is made in RPGmaker).  