Board Thread:The Last Sovereign Discussion/@comment-29984007-20181106155918/@comment-29984007-20190113182640

fixed the imp office cost.

the only 'good' investment in term of RoI (20%+) i miss ending the synod are the Cee'Kan Shipping and the two Theltiar investment (rental and flowhouse). in my run givini tunnels can be drop and take that investment, but the tunnels are a massive amount of money, and is RoI mean we need at least five iteration to justifing the cost. so latter you take that investment and less money can obtain from it. guessing the number of iteration based on riala's research chamber we have from 4 to 6 iteration to the end. this mean now or never. [this is my reasoning even before the synod]. another point is the increase of the (at least) next pron return boosted by mercantile minor issue, in term of absolute number the tunnel are better of the other choice, and quit that money can invest in the last you miss or open the secret dungeon (if implemented, obvs), the 5M  ProN needed are a full round even with all the 'good' investment done.

a detailed overview over the minor issue: disturbance:
 * Church: going to the church is useless, even with a suboptimal save the +2 nabith and +1 hester are ininfluent
 * GoM: i tihink is the best option for a minmax route, you need only to spend influence and hit the best threshold, no people needed to used in this.
 * Merchant: merchant best thresold is 5+, this mean spend influence and prioritizing them send you a score of 6. one above the threshold, this mean 'waste' a point one can make count in other places (GoM and his best threshold of 6+), but if one don't have the influence to spend in this issue better this option because ProN >> Equip (even if the equip granted by [GoM Extra] can be used in some calculation like lustplate or the ancient glove)

Eustrin: for the best threshold you must make an agreement with one of the aram high priestesses. no way around, and esmera is the logic choice because kerannii deal mean nothing in most of the vote. don't think the "heavy impact" will change substantial the future, or in many playthrough will miss some important stuff. for a optimal save for the minor issue one can achive the best in this and the other as well. (ardford aside)

Ardfrod ban: elleani help (if the church don't diverge) is useless, her contribute alone don't change and if you spend influence you cannot reach the best threshold. this is the only issue in the 'batch' to miss a dedicated switch for the best threshold and instead grant only a +1 economy, +2 ardoheim and +1 arclent acceptance, a pittance compared other issue (more pron, eustrin heavy impact or forest full free roam). if the succubi are not accepted and the church don't diverge you can sum kalant to elleani and with the influence you can reach the best result, but this mean more influence cost for the ardford issue (2 vs 1) and other problem long the way.

GoM: the best threshold can be hit with only disturbance and influence boost. wynn contribute is useless in every scenario, the gear granted by [GoM Extra] will be good, but at least reach the second result is realy important because entity cohesin +1 and i think is fundamental reach the absolute best with that variable.

Mother Guard: the important information we miss are the switch needed to bypass mother bribe for go back the potion hermite, one of the two unlock switches will grant that (i'm sure of it), and talk with the hermite before or after the synod don't will change anything (my guess). 100K ProN saved are a precious. if the [mother unlock] is enough one can settle with only influence spent. but the difference between the two can be relevant (and we know nothing of it).

Church Diverge: Inquisition the automatic elleani help avoid the wrost case, but for a good result one must spend influence (and this make the elleani contribute useless).

New Religion: Standard same of the inquisition issue, but wynn (if the switch is correct and the 'succubus order' is a bug) can be used in this or GoM issue, she will be irrilevant in both, if influence is deployed in the standard issue, otherwise is enogh to avoid the problem.

Succubi Accepted: Succubis Order yelarel threshold will be increase in the final balancing, but a 'good' playthrough can skyrocket her score, so i think will be no problem to grant +3 issue, with the influence and kalant (cheer a minor aid that matter) help one can achive the best result.

New Unpeople the unpeople vote is easy, and one can use the research if need to shot down the vote and avoide any problem, the influence is the only tool one can use to stop that.

Kaskia a good playthrough require the herin overwhelming promotion to ask her help in the minor issue, an overwhelming kaskia need both influence and trin copies, if only a "simple" promotion one can choose and influence is way better of using a precious trin copy slot.