Board Thread:The Last Sovereign Discussion/@comment-35006067-20180712181054/@comment-25941257-20180714062722

The Scoutman wrote: Afraid not, hiring mercenaries in chapter one is a very rough money sink, and you don't get anything for saving them, no Carina RP, no unique rewards, and their cameo in the 3AW doesn't really do anything if you're already reinforcing the Ardoheim border.

You can probably make a decent route where you save them but I don't think it can compete in terms of raw numbers.

There are various examples of great playthroughs that save Carina's men in this thread, for instance this one by BetatesterFP (one of the first guys to create a tool to evaluate decisions on the game, it was pretty useful back then). If I remember correctly, his premise is that with an army >200, if you save Carina's men, you can get the best result in the first fight with the Incubus King/Dux/whatever... That means that you don't need to spend discretionary funding in Ardoheim's border.