Board Thread:The Last Sovereign Discussion/@comment-31763506-20180929020641/@comment-31763506-20181003004016

Can't be done from an automation standpoint. RP are game state variables set and modified in the event code for individual sprites on game maps, not info encoded into the game's internal database like enemies or weapons & armor. Best you can do is use the event code dump script to make a list of all the game code and dialogue for a given version and then do a file difference comparison with a previous version's event code dump, and then sort that for known RP variables. And that only works if you've gotten everything in the previous version.