Board Thread:Fun and Games/@comment-27460754-20160402002043/@comment-27460754-20160412023729

On your point about the Unpeople, I think you are both right and wrong. Yes it won't be something that will hurt the player badly later on, but if you look at how things are set up, it's possible to get the Unpeople vote turned down without dwarven assistance. It just means the Jamacan (can anyone look at their hats and not hear the word "mon" in their head? :P ) elves won't be helping with the last set of votes. It really comes down to what the player sees as a higher priority considering the game itself frames the last 2 votes they can influence as more 'if we get them great, if we don't oh well.'. That being said, can't see the damage being too great if the unpeople are being made again. I think it'd contribute to more political instability than a direct challenge to Simon at first.

For her research, we are agreed that the shielding might be nice, but not enough long term benefits considering it is pure bonus.

I went with the orc research next since I agree with you that it'll affect quality at the very least if not quantity (might end up helping streamline the process but can't be sure.) and more disciplined orcs sooner will help a lot in the long run.

For the mages, I agree with you as well in that it'll probably combine with the Thaumaturgy college but to be honest, with all the extra stuff we could do on Aka's path and again, it's pure bonus, I think i'll wait to see before going through a playthrough with this as the research.

In the end, all are helpful, it's just deciding which one is the most so.

I'm wondering if the Impaler will affect the orc gathering, considering he's been fairly quiet but still has the ok to raid the AoA's territory.