Thread:Fluid-decanter/@comment-31763506-20180417042944/@comment-31763506-20180417171344

Kinda? I think he worked so intimately with the foreground/background distinction that he forgot it wasn't really obvious to high level users? Or the documentation on layers for RPG Maker is better in Japanese and he assumed it was similarly well documented for English users?

Or maybe he just assumed that people would do what I did and think "What's the layer input variable there for?", and notice that all the arrays for looping through tiles had a z-axis in addition to the more obvious x and y axes?

I'm a bit hesitant to point out the speck of sawdust in the eye of my neighbor's documentation practices while there's a beam in my own.