Board Thread:The Last Sovereign Discussion/@comment-45744861-20200510074100/@comment-36874080-20200516163102

I'm indeed French, and working on a translation, although not right now. I've sunk an ungodly amount of hours into this, and I'm far from slow, but there's just so much to do...

I'm translating everything manually from the game editor. But since some maps gets retro-edited, it means that if I translate them, I'll have to find changes later and add them to the translation, which is something I really don't like doing, so I doubt that I'll finish translating before development is over. Translating a project in development in RPGM is a pain in that regard.

Names were the tricky part. 'Lustlord' is some sort of neologism that's not understandable in French, nor easily translated. ('Fucklord' works just fine tho.) There's also Doomed King becoming Doom King (then Loom King in a joke), and Dark Guy becoming Dargai. And then there's the Uyae talk. 'Helpmeet', 'Nestmate', etc., have no proper equivalent in French. There's also some cultural jokes, like the fedora being called 'Douche Hat'. These are the stuff you should double-check from my experience.

Also there are several pictures that you could localize: maps and chapter titles. And the title screen if you want to localize it too.

There are three places where text is normally stored, without Translator++: maps (mostly events, also a bit of metadata), the database, and some text is stored in scripts too.

In the end you can create a translation patch by creating a .rgss3 file to replace the one in the default project, instead of redeploying everything. But since it's a free game I doubt it'll make much of a difference; I've seen this for paid games like LISA to avoid piracy, but for free games the usual procedure is to repackage everything, which makes installation easier.