Board Thread:The Last Sovereign Discussion/@comment-31632839-20170920202133/@comment-31.17.249.130-20190513181854

I've uploaded a WIP-version on uploadfiles.io and would appreciate some general feedback and some help. I'm mostly done with anything I can do relatively quick and easy, though some issues remain. https://ufile.io/7bydv39i

Things that I'm still working on:

- Double-checking hidden stat returns (Ardan Bank needs a small update here)

Things I'm unsure about how to tackle (because the possibilities I know are very inefficient or unsatisfying):

- New Givini Score. It would be ideal if I had a variable that can simply be tracked through the whole code (however, I have no idea how to do this) since this score is checked numeral times, but even then I have to make assumptions on how many stats outside of the investments the player got. I could make dropdown menus for them to choose, but I would have to let them appear in every iteration of chapter 4. I could also make new variables in the different investments, which seems very inefficient because I have to copy every single opportunity for a score gain over and over again.

- HQ Upgrades. Technically, they require ProN, so they are non-profitable investments. However, it feels wrong to throw them in with all the other stuff. Which raises the general question, if I should split up profitable and non-profitable (any possibly HQ seperately) sections, like the different sections for relationship points and hidden stats.

- Implementing "Discretionary Funding" investments from Yhilin. I am unsure if I actually want to implement switches for all the single options or simply add the investments "normally", so players are free to ignore them as long as they don't need them. The latter seems more efficient, but is visually displeasing to me.

Issues I can't figure out on my own so far:

- Ardan Bank is not showing up in chapter 4.2 because my condition doesn't work here. I have no idea why, since the same condition works fine in other investments (Ivalan Bank e. g.).

- "Best Results" checkbox for the Council of Gawnfall. I want to check the status of this box for a few achievements which get cheaper with good results. However, I utterly failed at it and have no idea why, since comparable situations (infrastructure check after war) seem to work fine. When I try the same with my switch it gets either ignored or breaks the entire tool, depending on what section I choose. Tried it at the Tak'Kan Mine in the code.