Board Thread:Fun and Games/@comment-27460754-20160124200151/@comment-27405625-20160310202828

Fallen the Corruption wrote: Also I remebered something. At the fenoxo forum SL says that TLS contains the following fetishes:

Fetishes: harem, blowjob, titfuck, anal, gangbang, bukkake, domination, monster girls, furries, nonconsensual, pseudo-incest, futa, mind control

Technically, the pseudo-incest was Nalili already, since you have a threesome with her mom. Although that may be more actual incest than pseudo at this point.

That isn't what I came to comment on, though. SL has said she wants to redo some of the old parts and add a little more unique content. (Stop panicking. This is just changing sprites, backgrounds, music and battler pics. She's not going to rewrite the game and make you start another save from scratch.) Anyway, that's all gated behind a $10 Patreon thread, (which is the "suggest future design changes before the final release" donation level), so I'm not going to get into particulars about the whole process she's playing around with.

What I did think might be appropriate to discuss in the speculation thread, (and maybe it'd be better forked off into another thread), was what sort of themes, character archetypes or roles seem to apply to each character. For instance, what does Simon represent to you in the storytelling?

For example, I find myself listening to "Sympathy for the Devil" whenever I play the game. It just seems to fit with a story centered on Simon. As I think about Simon, I find myself more and more relating to him as if he's the agent of change or chaos in the story. It seems an awful lot like he's adding much more free will and agency to the world through his actions, thus increasing the overall entropy of the system as a whole. He seems kind of like Rand from the Wheel of Time series before that became godawful to read in that way. Most of his actions are breaking stagnation between the nations and the IK's, like reestablishing trade routes, or mixing things up in Yhilin. Even when he dominates the Impaler, (if you chose that route), you could see that as part of a bigger plan to create an orc insurgency in the Arsehole of Arclent's lands. He is creating an order, but that order has a lot more freedom within it than the stagnant countries he's changing do.

If I then decide that the Lustlord was a god of chaos or destruction, and that the shards are pieces of his imprisoned soul making the attempt to interact with the world, then the IK's make a sort of sense. When they destroy something they're instituting change, if nothing more than by providing building materials to make something else. When they corrupt something they're creating something new out of it. By incessantly breeding they spread chaos's influence by creating more potential agents of change. The shards give you a lot of power, but maybe the corruption they're supposed to have is more of a subtle pull to change things around you. A voice in your head prompting: "Hey, you know that castle that's stood unchanged for thousands of years? Wouldn't it be fun to knock it down and build your own there?" Arsehole invades and turns a lot of Arclent's farmland into wastelands, Simon seems to want to change wastelands into new farmlands. Maybe it's not so much that he's got amazing control over the shard as it is that the shard doesn't need to corrupt him, since he's all for making changes before he even has it. So, I find myself listening to Nick Cave's "Red Right Hand" when I play as Simon, because Simon sort of is the right hand of a vengeful god making a mark on the world. I like Tool's "Opiate" with Simon for the same reason.

What do you guys think of Simon or any other character?