Board Thread:Wiki Discussion/@comment-31763506-20170607015831/@comment-89.228.61.47-20170701194008

...a bit surprised, stumbling upon this topic

Anyway, wrt. Enemies.rvdata2:

Some of of the things said before are kind of right, other are plain wrong.

As all rvdata2 files, this one is a result of Marshal.dump, but the trick is the other direction.

To properly load them, you need to provide class descriptions; fortunately, those are easy to find.

Enemy names are indeed utf-8 encoded strings, that are visible even with a plain binary viewer.

Basic stats (HP/MP and 6 stats) are an array in each enemy entry, but those are easily accessible.

The problem lies with any special effects. If you're lucky, those will be enemy skills, that you can later just find by id in Skills.rvdata2. Usually though those will be defined as RPG:BaseItem::Feature and those are quite a bit more tricky to retrive.