Board Thread:The Last Sovereign Discussion/@comment-25881556-20171217124902/@comment-31763506-20180109054459

Ironically, I'm having trouble so much as getting started with adapting the little RPGMaker script you've been using to a more general data scrape, despite being an actual DB programmer.

The most elegant solution would seem to me to be to add a menu item called "Dump Data" to the main menu at the game's startup screen, and then running a playtest and selecting that option to dump the contents of the game database to a set of CSV files. Given enough data and a parallel set of CSV or Excel file containing ids and display names for each enemy, and some notes, plus an index of troop id ranges associated with each physical location in game (since SL seems to have organized them sequentially with an empty troop separating each location), it should be possible to generate a really sharp looking enemy and boss page with a nice table of info for each monster, one that can be re-generated easily each time there's an update. Might even be possible to include battler images if it's possible to script the export of non-custom battler graphics....

It should be just as practical to make a programmatically generated Excel sheet with your existing layout, but some more fancy formula, and maybe some VBA macros if we're feeling fancy.

But as I said, I'm not even getting as far as step one, because

A) I can't find the script or event corresponding to the main menu display to shove the script into.

B) Running a playtest fails for me because I get an error message that says "Failed to create process."

So can you tell me how you get the script you're using to execute, Thormented?