Board Thread:The Last Sovereign Discussion/@comment-25881556-20171217124902/@comment-31763506-20180217153558

I'm actually not even remotely going to pretend that the current layout isn't total garbage. I knew that the limitations of Wikia tables and infoboxes are going to force what the options for tabular display are, so the object was to get a full data output of all the relevant info with appropriate plain textual formatting so that a Wikia source template could developed.

I wanted to include all the information that a game player would be likely to want, and thus have excluded most info for any given skill, as you suggest. As such, the damage formula didn't make the cut because it's more abstract than what a player is likely to want to know, but the damage type did because whether or not a skill dealt with HP, MP seemed like something they would like to know. I can, however, see an argument that there's still too much info for individual skills included at present. The enemy action condition is "Always" 97% of the time, so the exceptions to this might go better in the Notes field writeup. Likewise, the action rating is 5 93% of the time, so it's also a good candidate for removal. You also probably don't need to know the probability of getting hit with a state or the number of turns a debuff or buff will last. The "damage type" (HP or MP) and element are more variable though, and are legitimate concerns for how you approach a major fight.

I did in fact consider making an omnibus Skills page to clickthrough to, but rejected it for requiring too much administration. There's no clear differentiation in the skills list between PC skills and enemy skills, but I suppose on reflection that displaying only those skills which appear on the enemy action table is a valid approach.

The only reason I'm differentiating bosses and optional bosses is that there's such a distinction on the current wikia page, and an independent bosses page in existence. Folding all the boss stat information into the grand enemies page and linking to individual enemy anchorpoints on the boss strategies writeup page is a valid alternative approach.