Board Thread:Questions and Answers/@comment-50.250.14.94-20200102022139/@comment-39120971-20200108211840

That's the way it is, yes. It's similar for AGI, which affects the order in which your characters act in combat, but nothing else; that's also why characters like Hilstara can get by with abysmal AGI - her Shieldwall has a huge on-use AGI boost that gives her priority despite what anyone else might throw around. Guard uses a similar AGI boost to go off before other actions on a regular basis.

As far as I know, the only way to change crit chance, evasion, or accuracy, is through equipment that specifically boosts or drops those stats. Characters have bases rates for their accuracy, crit chance and evasion too... and a number called their "target" value? It's something that determines how frequently they get hit, since TLS has no front and back row to put your squishies in the back. You can read up about it on the wiki, I think I learned this from the secrets page? Although it's not really a secret, just something obscure you aren't likely to learn without digging for it (although there are some neat hints at mechanical details sprinkled throughout the game, like in the libraries in the Thaumaturgical Academy and the Yhilin Cathedral).