Board Thread:The Last Sovereign Discussion/@comment-29984007-20200520171144/@comment-29984007-20200713185239

TheThosha wrote: I've just finished updating my playthrough up to the last update and I've been thinking about making the walkthrough a bit more smooth. I've been wandering on good ways to show the different RP values, items, Exp, Sx, Pron at certain key moments. Is there any way you would recommend showing this info (reference, picture, table, ...) and how often? for the rp obvious points are the start and the end of the open world section (the only ones you can check all(-ish) rp score at will), it can give a quick feedback if you miss something before advancing the plot (chapter 3 mostly, because from chapter 4 near all the girl are at the cap). another good point it's at the end of "sub-quest" in open world section (for example trade negotiation during yhilin goven 3), if something is amiss one can reload a couple of save before and not lose the last 15h of gameplay because miss to talk with an npc. during story section (the wars, the trips in chapter 3 etc...) checking rp mean open a savefile and find the scores. so if you want keep a "only/mostly visible in-game approach" like decanter rp guide they are useless.

a recap of inventory items i think are useless, they change based on playstile, so i think are unfitted for a guide. perhaps a short list for the most valuable loot items one can find for each section, and some advice to don't sell very good/unique equipment (lustplate).

XP and Sx after each change of scenary (usualy map, but keep the definition 'loose'), good for a quick check to have actualy kllled all the tthing supposed to be killed in each section. xp only for simon. with an option for aka, yarra and hilstara for their chapter 2 route. the only real level checks of note are about robin, but i don't remember a situation you can have or not have robin in the group based on your chioce (outside the thing you can do before her recruitment in chapter 1, but you want her before kill anything, so it's irrilevant in a guide say to do that)

for the ProN is easy report after each return [the return and the total cash], and after any block of investement.

you can report other global variables like army scores each time are changed and the list of colleticble (sword mostly, but abyssal gems too) alwasy with the goal to minimize the time lost in reload an old save if something doesn't aligns.

for hidden stats the save editor is the only way, it's up to you if add them or not, if you go for add them a recap every time you reach the trigger action for the next section (but before trigger it) can be a good place.