Thread:Fluid-decanter/@comment-31763506-20180417042944

I think I've figured out what Hime is doing wrong with respect to the edges of walls in TileSwap, but I may be a while in implementing a fix. I also experimented with a map using the Gasm Falls tileset and tested swapping the A1 and A9 water tiles with A11, which I think is what you described in relation to the use of TileSwap for the water purification project. I was surprised that it didn't create water edges along the sides of the bridges, but got some at the top and bottom of the waterfall. Is this the sort of error you were describing on the Patreon comment thread?

Are there any other sorts of known errors with TileSwap that I could poke with the debugging stick? 