Board Thread:The Last Sovereign Discussion/@comment-29984007-20180410151643/@comment-29984007-20180528120411

i had done a in-depth analysis of yhilin acceptance and i don't found any error in the code, so iamdexter i think is a your mistake, let me know if you found other discrepancies. i am still working for a differential incremental of the stat.

asking a opinion - it's better a button in the result windows with the full list of copied people o leave only the bare number of copies? implement a similar button for the investment ('ledger like') will be a useful extra or only a waste of time? - we still to early in chpater 4 for a good planing of code, but adding the investment and return already in the game it's a plus or without any other variable involved it's only a waste of time?

Fluid-decanter wrote: Well, if people are being confused, let us focus on the tool. the tool is about game mechanic, and my understanding of it isn't perfect, this don't think is a huge off topic. (and witout any other report there isn't much to discuss)

@DukeLeto7: any improvment of my english is much appreciated.

Fluid-decanter wrote: I'd just want something that more intuitively resembles a measure of "time spent traveling." Currently it has weirdness like "it takes 5 days to switch regions but only the first time."

my opinion is put the min daycount to 0. the game check only the difference of the daycount from the minimal and the actual. and the actual minimal value or the absolute value are never take in account for the game, it's like a exercise with gravity, you can place the 'zero point' anywere, but the most 'intelligent' is the one minimizing the number.