You're setting such a bad example, Father.


This page, as stated below, has to do with cheating in the game through use of third-party programs to manipulate data in the game. For the most part, changing things in-game with Cheat Engine is unlikely to have an adverse effect, but keep in mind that any issues encountered after cheating might not be legitimate "bugs" in the game, so please consider that before submitting such reports to Sierra.

Cheat EngineEdit

As Raphael367 states in his walkthrough, Sierra Lee doesn't mind cheating, but, on the other hand, she doesn't use this program, so she can't give support to it.

Much of the text below has been created by Lunasmeow. He can be contacted in his wall.

A quick and simple guide to cheating in RPGMaker Games without having to do the math yourself. Especially since sometimes the math just flat out doesn't work, as there have been games where (value*2)+1 didn't find what I needed. Oddly enough, it was only on random variables as the math did usually work on the majority of things. But those small random errors made me try and find a better way.

Using Cheat EngineEdit

There's actually an easy way to use Cheat Engine with RPG maker games... a script you use to make it search correctly for those games alone so you don't have to use binary and get millions of hits.

Games with RPG VX ACE or normal VX. People often tell you to search for (value*2)+1. So if you're looking for 123 gold that you want to change, search for 247. But if you wish to use this custom type (so you don't have to do that *2 stuff) then do the following:

  1. Start Cheat Engine.
  2. Open any process.
  3. Right-click the "value type" dropdown menu box.
  4. Click "define new custom type (Auto Assembler)".
  5. Delete and replace the existing script with the script posted here.
  6. Click OK.
  7. You can now search for the values as they appear! No need to double and add one or anything like that.

Note: I save this as RPG VX type, and it will open with Cheat Engine forever after as another type option. Easy-peasy. Have fun cheating RPGMaker games everyone!

Game's Reaction Edit

In some cases the game will notice that you have cheated and react to it:

  • You may miss the Incubus King armor from the Deep Cache, if Simon's level is 40 or greater, or the party's Sx is 100,000 or greater - though you miss it anyway if you don't get it on the first trip through Devil's Pass.
  • Dialogue from the old man in Yhilin Outskirts about whether you are doing well will be different.
  • If you try to get an investment that requires an impossible amount of ProN, the game creator will encourage you not to cheat at this part ("Think of the economic stuff as part of the plot!")
  • If you defeat the Rodak Elite during the Trials of Orcish Strength, the hidden Orcent Fights variable is reset to 0. This has the effect of lowering your prize money to 900 Sx, which is 1100 Sx less than if you had lost to the Elite.
  • During confrontation with Fucklord if Simon's level is 61 or higher you don't get any bonus to a hidden variable determining outcome of the battle.

The ScriptEdit

alloc(PreferedAlignment, 4)

db 'RPG VX type',0

dd 4

dd 1

//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,1 //shift right by 1 bit (divide by 2)

//and now exit the routine
pop ecx
pop ebp
ret 4

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx

mov edx,[edx] //edx now contains the original value
and edx,1 //only save the first bit

mov eax,ecx //eax gets the user input value
shl eax,1 //shift left by 1 bit (multiply by 2)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

//everything is back to what it was, so exit

//cleanup first
pop ecx
pop edx
pop ebp
ret 8

Variable namesEdit

Originally collected by Omega2501 and shared in the blog. They can be modified by using RPGMakerSaveEdit (ULMF link, TinyUpload link) or SaveEditOnline.

ID Name Notes
10 ProN
11 ArmySize
12 ArmyQuality
15 Social
16 Religion
17 Economy
19 Trin Copies
20 Trin Max
29 Chapter 2 Travel Timer
30 Withered Mountain Acceptance
44 Jade Sabatoge
45 Yhilin Poverty
49 Empress Approval
52 Orgasmic Empire Physical Training
53 Orgasmic Empire Mental/Sex Training
57 Simon Path Day
66 Battle of Yhilin: Victory Points
67 Battle of Yhilin: Collateral Damage
68 Battle of Yhilin: Chaos
69 Battle of Yhilin: Enemy Forces
70 Yhilin Acceptance
72 Seed Orcs
73 Discretionary Fund
74 Orc Strength
75 Orc Intelligence
76 Orc Discipline
77 Orc Sapience
78 Orc Attractiveness
79 Orc MAG
81 Ardoheim
82 Yhilin
83 Aram
84 Eustrin
85 Zirantia
86 Darghelon
87 Gheldaron
89 Ghenalon
90 Erosia
92 Tatseni
93 Stenai
94 Orgasmic Empire
96 Chalice States
97 New Givini
98 Tak'Kan
101 Aka
103 Yarra
105 Qum
107 Robin
109 Hilstara
111 Megail
113 Trin
115 Janine
117 Carina
119 Sarai
121 Altina
123 Varia
125 Esthera
127 Nalili
129 Balia
131 Vhala
133 Dari
135 Ginasta
137 Lynine
139 Orilise
141 Wynn
143 Uyae
145 Elleani
147 Riala
149 Iris
156 Mestan
157 Neranda
161 Elf Investigation
164 Aka's Storgan
167 Slum Petition Fund
168 Zirantia Investigation
169 Simon's Anger at Wynn
179 Trade Negotiations
181 Eustrin Impact
184 Border Incident
186 War Preparations
187 Arclent Acceptance
188 3rd Arclent War: Army Extensions
189 3rd Arclent War: Instability
190 3rd Arclent War: IKD Morale
191 3rd Arclent War: Yhilin CD
192 3rd Arclent War: Aram CD
193 3rd Arclent War: Stineford CD
194 3rd Arclent War: Ardoheim CD
195 3rd Arclent War: Zirantia CD
196 3rd Arclent War: IKD CD
197 3rd Arclent War: Aramite Front
198 3rd Arclent War: Stineford Preparations
199 3rd Arclent War: Yhilin Coup
201 Orc Summit
208 Social Reserves
209 Economic Reserves
215 Headquarters Hospitality
216 Headquarters Military
217 Headquarters Magic
219 Palace Staff
231 Ghanth Position
232 Jhenno Position
233 Farnan Position
239 Farnan Control
241 Ghanth Pressure
242 Kalant Support
243 Jhenno Influence
245 Aram Tower
246 Yhilin Tower
248 Zirantia Tower
254 Fucklord Confrontation
255 Erosian Captives
261 Sarai's Influence
262 Influence with Hester
263 Influence with Bertricia
264 Influence with Esmera
265 Influence with Kerannii
266 Influence with Annah
267 Influence with Nabith
269 Yelarel's Influence

Second Playthrough Story Mode ModEdit

Before you download and use this, Read the Warnings. This mod is for a second or later playthrough where the user does not wish to dedicate the same amount of time to combat as they did in their first. It will allow the player to instantly win any battles they choose to. The mod is made as follows:

  1. All basic/small Health Potions will be replaced by Revelations. The first opportunity to get these is in the chest during the Prologue, and they can be bought at shops that would otherwise be selling the unmodded item.
  2. A Revelation can be used in battle by anyone to kill all enemies before they act, and is not consumed on use. You can also fight the battles normally if you choose, aside from the fact that the single item has been changed.
  3. The value of a single Revelation hasn't been changed from 100 Sx, so you can buy/sell them like normal hp pots with minimal impact on the economic balance.
  4. This mod only edits the data for the Health Potion, which means that transferring your save to an official release at any time will change your whole stack of Revelations into normal health potions, and vice versa. In other words, it's fairly safe. Read the warnings.


  1. Try not to use this to win battles you shouldn't be winning: Riala (start), Empress (battle where she crushes you), Rodak Elite (versus Orcent), Elite Succubus (before learning Domination) etc. You may have weird things happening to your variables and outcomes.
  2. Using this mod at all bypasses solid, balanced content, as in the battles Sierra Lee has created. Loading your save into this mod will get you past any battles that you're having trouble with, but it might be more satisfying (!) to come out on top in a legitimate way, because the turn-based combat RPG side of things is that coherent in this game.
  3. This is intended for people who want to skip battles to relive/change the story they've seen. Everything that should be winnable is winnable in the base game and not in a luck-based way. The mooks in an area will teach you the patterns, tactics, and compositions that you'll need to take on the area boss, who in turn often summons the same minions you just learned the weaknesses of. It's a lot of fun.

Current version of this mod is equivalent to release 0.34.3 of TLS and can be grabbed here.

This mod does nothing for your ProN, Sx, and Exp gain, which are balanced as they normally are, nor does it allow you to edit variables. The other tools provided on the Cheating page should more than suffice if you choose to go that route. This mod has been given official sanction by the game's author, but she's not responsible for issues you may encounter while playing a modified version of her game edited by a stranger online.